Featured Projects

Taking on the Teenagers - Using Adolescent Energy to Reduce Energy Use

This participatory research project will gather stories and data about teenage energy use, will deliver innovative mobile technologies to educate and influence teenagers about energy behaviours and will use teenagers as co-investigators and research projects in designing solutions that will change the habits of a generation.

Click here to visit the MAD4NRG website

SELEAG: Serious Learning and Games

SELEAG is an EU funded project which aims to evaluate the use of Serious Games in helping young teenagers learn about history, culture and social relations.

The main challenge of the project is to build a framework for extensible, online, collaborative adventure games through which learners will be able to share and acquire knowledge of the history of Europe.

Children from different EU countries will come together to form a community of learning to help each other solve the puzzles and challenges of the game through their knowledge of history and European culture. Initially, three different but inter-related game scenarios are being developed to allow players to become involved in the stories behind significant events which shaped Europe at various times and locations.

Click here to visit the SELEAG website

Usability of Music for Social Inclusion of Children

The multidisciplinary and transnational S&T UMSIC project develops a system that opens interactive environments for children to communicate informally with their peers by using familiar modern technologies. With a special focus on child-centred usability, intelligent musical engineering and carefully developed pedagogical design that is allied to structured learning material, UMSIC allows children both stand-alone as well as networked operations with easy start up and impressive extensibility.

UMSIC aims to be a mobile and accessible way to support children's social inclusion by music. Amongst other tasks, the main role of our group within the project is to evaluate a music mobile priototype (Mobikid) and conduct design sessions with children to gather user requirements.

Click here to visit the UMSIC website

CRASH - Create and Share

Jointly funded by the HE Academy and Microsoft, CRASH looks at the use of tablet PCs in learning environments taking advantage of the pen based interface and the collaborative nature of the tablet PC. Deliverables from this project will include a literature review of the use of tablet PCs in education and a prototype application.

Contact Gavin Sim for further details.

Broadband Enabled Activities for Museums (BEAM)

BEAM is a pilot project funded by the Lancashire Digital Development Agency to enhance school visits to museums.

This project uses broadband technologies to enhance school visits to museums. It provides pupils with experience of the potential of broadband technologies. An additional feature of the project is to explore the community and tourism potential of these technologies.

Portable Webcam technology will be used in museums to allow the audiences above to remotely and virtually explore the museum from home or school, prior to and after museums visit.

During a physical museum visit, individuals will use a range of digital devices, such as digital cameras, to carry out further learning activities and to record their experiences of the visit. This rich media data will then be streamed back to schools or related locations with the potential for further personalised learning that will reinforce their experience of the visit, promoting reflection and enhancing their learning experience.

Contact Memi for further details or take a look at the website




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