Children-First: Designing Technology for Children in Resource Constrained Use Environments
- finding ways to better tell their stories,
- developing methods that can better capture their needs
- designing great interactive technologies that fit their contexts.
The workshop does not see these children as being especially deprived, nor in special need of ‘help’ rather it sees them as Children-First with play and social needs that can be enhanced through great technology design. In this way the workshop steers slightly askew from the HCI4D agenda in that its aims are towards fun and play based interventions.
A main aim for the workshop is to put the play needs of such children at the centre stage and to create a community of individuals who see design for and into this realm to be worthwhile.
The workshop organizers came together following a shared experience visiting the poorest regions of Mumbai in India. Together they represent software engineers, social scientists, interaction designers and specialists in child computer interaction.
The workshop is motivated by the research work of Sumita Sharma, who is a doctoral student at the University of Tampere, Finland, where she is supervised by Prof. Markku Turunen.
Janet Read is a professor of CCI who has previously run workshops at CHI on teen computer interaction and on methodological areas of child computer interaction. In 2015 she ran a SIG at CI on cross cultural child computer interaction .
Andreea I Niculescu is a research scientist at Institute for Infocomm Research (I2R) with keen interest in HCI4D. She is currently working on designing conversational interfaces for natural language and multimodal interactions.
Biju Thankachan is a doctoral student at the University of Tampere, Finland, whose focus is on developing text-free user interfaces for low-literate users. He also participated in the field trip mentioned in these pages during INTERACT 2017.
Dhvani Toprani is a doctoral candidate at Pennsylvania State University, USA. Her research focuses on developing design based collaborative learning environment for young children to promote 21st century skills.
The workshop will begin with a short 15-minute presentation by the organizers situating the day. This will include a brief introduction to the participants, an outline of the work done in India and the presentation of the design cameos that the team has developed. According to the numbers participating, the group will then divide into three with each of the three following one of the main themes for the morning which are:
- Group 1 – Design ideas
- Group 2 – Methods
- Group 3 – User stories
Each group will work in a two-hour sprint in which they will share their experiences and then work on developing a set of questions that will be used in the afternoon session.
In the afternoon, the attendees will come together and will be introduced to a set of personas and scenarios. Working in small groups, each will then construct a research plan in order to establish the needs of, and the ideas for, each persona. This facilitated discussion will then be brought together into a set of main
directions for the follow on workshops.
Call for Participation
More than half the children in the world do not have access to super-fast broadband and state of the art technology yet they are happy fulfilled users of interactive technology. This workshop aims to bring together interested parties seeking solutions for this space including those who are proposing methods to work with such groups, insights into such groups and design ideas for such groups. The morning session of the workshop will run as three parallel groups exploring these three themes and then in the afternoon we will come together to action plan a charter for the better consideration of the interactive technology needs for these children. Individuals wishing to participate are required to submit a two to four page position paper ahead of the workshop via the website at www.chici.org/children_first. Participants will be selected based on the fit of the position paper to the workshop goals and the spread of interests of participants in order to gather up a broad audience. Note that it is a requirement that at least one author of each position paper attend the workshop and pay for at least one day’s registration for the conference.